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S

send() - Method in class org.henrya.pingapi.ServerInfoPacket
Sends the packet to the server
sendPong() - Method in class org.henrya.pingapi.PingEvent
Sends a pong packet to the client which closes the connection The pong packet changes the icon to the right of the player count from red to green
ServerInfoPacket - Class in org.henrya.pingapi
An abstract class for creating PacketStatusOutServerInfo packets from PingReply instances
ServerInfoPacket(PingReply) - Constructor for class org.henrya.pingapi.ServerInfoPacket
 
setCancelled(boolean) - Method in class org.henrya.pingapi.PingEvent
Cancels the event
setIcon(CachedServerIcon) - Method in class org.henrya.pingapi.PingReply
Sets the icon to be sent to the client
setMaxPlayers(int) - Method in class org.henrya.pingapi.PingReply
Sets the maximum amount of players to be sent to the client
setMOTD(String) - Method in class org.henrya.pingapi.PingReply
Sets the MOTD to be sent to the client
setOnlinePlayers(int) - Method in class org.henrya.pingapi.PingReply
Sets the amount of online players to be sent to the client
setPlayerSample(List<String>) - Method in class org.henrya.pingapi.PingReply
Sets the list of player names that will be sent to the client Note that if the player sample is hidden this list will not be sent
setProtocolName(String) - Method in class org.henrya.pingapi.PingReply
Sets the protocol name to be sent to the client
setProtocolVersion(int) - Method in class org.henrya.pingapi.PingReply
Sets the protocol version to be sent to the client
setReply(PingReply) - Method in class org.henrya.pingapi.ServerInfoPacket
Sets the PingReply instance
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